Today, I'm going to talk about one of the most groundbreaking games for the Super Nintendo. It's not Super Mario World and it certainly isn't Shaq Fu. I'm talking about Donkey Kong Country, a game developed by Rare in 1994.
What made the game historic was its usage of the Silicon Graphics workstation, a program that converted 3D images into sprites. In fact, Nintendo bought Rare, acquiring 49% of a stake in the company due to Rare's impressive work with SGI technology and Alias.
The game itself has a good share of difficulty. Right up to the last playable world, the game ramps up in difficulty as the stages require more tactics and guile. The level design contributes to this, making for a fun romp through the game's overworld. Memorable music adds to the game's flavor, giving it a rush of adventure and kickass taste.
Between the three Donkey Kong Country games, many DKC fans will say that DKC 2: Diddy's Kong Quest is the easier one. While this is true, I like Donkey Kong Country better than the other three installments. DKC 2: Diddy's Kong Quest was nice for a bit, but it didn't leave much of an impression on me. DKC 3: Dixie Kong's Double Trouble was a game that I honestly didn't care for. If you truly want to get your bearings in the series, DKC 2: Diddy's Kong Quest is your best bet. But if you're looking for a fun adventure, give Donkey Kong Country a try.
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